The Capcom-Unity blog has been updated with today's Street Fighter X Tekken roll call where producer Ayano-san discusses Sakura, Blanka, Bryan and Jack-X.
Here we have done one per character, but make sure you head over to Capcom-Unity for the full breakdown.
Here we have done one per character, but make sure you head over to Capcom-Unity for the full breakdown.
Sakura Otoshi is a special move where Sakura does a great, big leap forward into the air and smacks her opponents from above with a double fisted attack.
If the opponent is on the ground, they’ll take bound damage, but if they’re in the air, they can be hit up to 3 times.
Since there’s a lot of recovery on the move if you land on the ground without attacking, make sure to use it in a combo or in a situation where the opponent can’t escape. The EX version of Sakura Otoshi reaches to the edge of the screen and has homing properties, making it a good move to use against projectile characters.
Flying Knee, as the name implies, is a jumping knee attack to the opponent’s head. This move is fast, has good reach, and is invulnerable to projectiles while airborne, making it an excellent pressure tool against projectile characters. It also has the peculiar property of being unblockable when used outside of combos.
It’s a powerful move, but it doesn’t connect on crouching opponents at all and can leave Bryan open, so players will need to properly plan when they’re going to use this move so they don’t get baited.
Rocket Uppercut unleashes a diagonal uppercut. While all three versions of the attack can snuff out projectiles, they also have their own individual properties; the LP version has no invincibility but sends an opponent sky high for a follow-up combo, while the MP version is invulnerable to all attacks except for throws. The HP version has full invulnerability