During a pre-Tokyo Game Show event at Namco Bandai's headquarters in Shinagawa, Tokyo, Katsuhiro Harada the producer of Tekken Tag Tournament 2 demonstrated a few of the Wii U's touch screen cuts. Similar to how other games are such as Ultimate Marvel vs. Capcom 3 and Street Fighter X Tekken on the PS Vita or Super Street Fighter 4 on the 3DS where you tap the screen to get certain moves to come out.

Harada noted that some moves such as the Electric Wind Godfist will not be executable as shortcuts though.

It is also being reported that the Wii U version also is having distinct frame rate issues that were easily noticible during the matches. It's uncertain if this will be in the final build of the game however.
 
Namco’s Tekken series is making the leap to the Wii U. The fighting game favourite is one of the first big games slotted for the console. But does it pack enough punch on the Wii U?

To cater to Wii U players, Nintendo and Namco have tailed the Wii U edition with loads of platform specific goodies, such as clothing and Nintendo music.

New to the Tekken series and only on the Wii U is the “Mushroom Battle” mode, in which players can gobble up various mushrooms as power-ups: the Red Mushroom makes you grow one size larger, the Yellow Mushroom makes you grow to “mega size”, and the Purple Mushroom shrinks you.

The Mushroom Battle opens up new gameplay dynamics. According to Tekken producer Katsuhiro Harada, the mode isn’t balanced any differently if you don’t use the mushrooms; however, if you do use them, it opens up a new style of play.

The Mushroom Battle mode is a new spin on Tekken. When you grow larger, it makes high kicks often meaningless against smaller players. It looks, and perhaps sounds, gimmicky. It’s not, as it was surprisingly enjoyable to play, mixing up elements of strategy, technique, and just dumb luck.

In a roundtable discussion, Harada said that the mode wasn’t originally inspired by Nintendo. While developing Tekken Tag 2, developers were messing around with a slider, making some characters smaller and other characters huge. They thought it was interesting, but it wasn’t until they started working on the Wii U version that the idea hit to use the mechanic with Mario’s iconic mushrooms.

Whether or not there’s an online version of the Mushroom Battle is still TBA. Harada stressed that the game’s online would be comparable to the Xbox 360 and PS3 regarding lag or the lack thereof.

While demoing Tekken Tag Tournament 2 for the Wii U, Harada used the Wii U GamePad, saying that he found it comfortable. During my hands on, I used both the Wii U GamePad and the Pro Controller, preferring the Wii U GamePad — even though, the thing is very, very wide. There are shortcuts for attacks on the Wii U GamePad, and use them in succession to unleash combos. These shortcuts are aimed at players new to Tekken.

During my hands on, the Pro Controller didn’t feel very responsive; it’s too light; what’s more, the buttons are mushy. The controls didn’t feel tight, and that felt more like a hardware issue. Harada, however, said they are in talks to bring a fight stick out for the game, which should please hardcore fighting game fans. Namco’s hoping that the Tekken Tag 2 on the Wii U will, too.
 
Tekken Tag Tournament 2: Wii U Edition will be available on 30th November in the UK, developer Namco has confirmed. That's Wii U release day.

Three other Namco games will also make Nintendo's big launch, including Japanese blaster Tank! Tank! Tank! and cartoon tie-in Ben 10: Omniverse.

Then there's colon-challenged mini-game compilation Family Party: 30 Great Games: Obstacle Arcade.

The four supplement the seven retail titles Nintendo previously announced for the Wii U launch: Call of Duty: Black Ops 2, FIFA 13, Mass Effect 3: Special Edition, New Super Mario Bros. U, Nintendo Land, Rayman Legends and ZombiU.

Downloadable titles Trine 2: Director's Cut, Toki Tori 2 and Nano Assault Neo will also be available.

Namco recently revealed that you'll be able to dress as Mario and Zelda in Tekken Tag Tournament for Wii U.

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