It's been 10 years since the original Tekken Tag Tournament first saw the light of day, but the game has retained a cult following amongst fighting game fans. Namco Bandai now had a follow-up ready, with Tekken Tag Tournament 2 bringing the tag mechanics of the first game to the current generation of consoles. They also have some new tricks to roll out, namely in the form of some new online features.

Tekken Tag Tournament was mostly known for throwing the Tekken storyline out the window and the sequel is no different. This allows for the game to use the full roster of Tekken fighters. Players can welcome back characters like Prototype Jack (Tekken 2), Michelle Chang (Tekken 3), and Alex (everyone's favorite dinosaur with boxing gloves from Tekken 2) to join series favorites Heihachi, Kazuya, and Jin. Overall, the roster will launch with over 50 fighters.


Tekken Tag Tournament 2
The tag mechanics in TTT2 work the same way as their predecessor. Players select two fighters or two friends can play co-op with each selecting one fighter. Rounds end when one character is defeated with games typically played in a best-of-five format. While tagging out can be done at any time, skilled players will be able to use tags to perform double-team maneuvers and combos. I went into this preview as a Tekken novice, so I wasn't sure I'd see everything I was looking to see. Fortunately (or unfortunately, depending on your perspective), I was playing against former tournament fighter Rich "Filthy Rich" Bantegui (sitting in via teleconference), who was more than happy to take me through a tour of the hard-hitting combos TTT2 had to offer.

Bantegui's team of King and Armor King started things off against my pitiful duo of Kazuya and Yoshimitsu. Bantegui tossed me around with Tekken's normal array of throws, juggles, and breaks. The show really began when he showed off combos that included Armor King tossing me over into a King powerbomb and a double DDT from the Kings. I also found myself getting juggled repeatedly between the two partners, as Bantegui demonstrated the ways that Tekken fighters can use the tag system to complete multi-hit combos.

TTT2 will contain unprecedented online features. Online play itself utilizes the net code from Soul Calibur 5. The preview build I tried out was connected through a Verizon MiFi hotspot and still proved to be a lag-free experience. In terms of supplemental content, every single online match will be recorded with players able to watch replays of their matches at any time through the Tekken Channel. Replays will prove informative, as well as entertaining. These replays will display details of how much damage certain combos dealt out and when certain counters were used. Players can either choose to study these replays for future reference or save particularly entertaining ones to re-watch later.

So did I learn anything else from my crushing defeat at the hands of Filthy Rich? With the new World Tekken Federation service, I can say that I did. Almost immediately after my humiliating loss, I was taken on a tour of the website that would house the WTF. The stats from my previous battle were already uploaded in full detail. I could then study Filthy Rich's profile to see his favorite teams, his number of throws used versus throws broken, moves and counters used, and other details that would help me better prepare for a rematch. Data from both the Xbox 360 and PS3 versions will be saved to the WTF and players can view the stats from each console version at any time. Players can also customize their WTF profiles to include dual-layered team emblems that will show up in the game. The WTF will launch alongside TTT2 as a free service.

Tekken Tag Tournament 2 looks to retain everything that made the original so much fun while also including new online components that promise to innovate for both casual and tournament play. The battle begins September 11 on Xbox 360 and PlayStation 3.
 
Games aren't standalone products, folks. They're services. From Call of Duty Elite to Resident Evil.net, publishers are looking to expand game connectivity by offering online stat-tracking services. Namco Bandai is ready to jump into the fray with the World Tekken Federation, the first stat tracking service created for a fighting game.

Set to launch alongside Tekken Tag Tournament 2 for both Xbox 360 and PS3, the World Tekken Federation service will allow players to follow their own progress online with stats detailing wins, losses, percentages, characters used, etc. WTF stats will update in real-time, offering players an opportunity to analyze what teams work best for them. The WTF will also allow players to scout out the stats of other players all around the world, which promises to have ramifications for players of all skill levels. Tekken tournaments will be a little more interesting now that participants can study their opponents' teams and strategies at any time.

The World Tekken Federation will be free when Tekken Tag Tournament 2 launches on September 11 for Xbox 360 and PlayStation 3.

 
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Mad Catz controller
Namco Bandai Games have revealed the first images for the upcoming Tekken Tag Tournament 2 Arcade FightStick Tournament Edition S+ from Mad Catz.

Not to be confused with Hori’s Tekken Tag Tournament 2 Arcade Stick, the Tekken Tag Tournament 2 Arcade FightStick Tournament Edition S+ is made by Mad Catz. The product will feature a "Femme Fatale" Art Panel, featuring the various female characters in the fighting game.

The Tekken Tag Tournament 2 Arcade FightStick Tournament Edition S+ will be released for the Playstation 3 and Xbox 360 systems in North America later this year. Namco Bandai Games will be launching Tekken Tag Tournament 2 for the Playstation 3 and Xbox 360 platforms on September 11th as well as the Nintendo Wii U sometime after.
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Controller with ttt2 skin
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TTT2's girls skin
 
Lee Abrahams over at Xbox 360 Achievements wrote up a great Tekken Tag Tournament 2 preview from Gamescom 2012. In this article Abrahams recaps a presentation given by Tekken director Katsuhiro Harada at the event and provides details on such topics as the Tekken Tunes feature, World Tekken Federation, Fight Lab and more.

Below is a bit from the article.


Each time you clear certain stages in the Fight Lab you will be assigned a ranking, which in turn will unlock new moves to purchase and also mean that you have a bevy of points to spend on said moves. The idea being that players can constantly challenge themselves and always have a new goal, or series of unlocks, to strive for. “So it’s not like you can just play through once and be done with it,” Harada states, “As there is a lot on offer here so you can continue to play through this mode to unlock all of the content.” It’s clear that the focus is on creating an array of modes and content to keep hardcore players happy while also appealing to relative newcomers.

He also mentioned the new Tekken Tunes feature which lets players chop and change the in-game music as they see fit, or even introduce their own music to play over the menus, stages and so on. He immediately brandished a Red Hot Chili Peppers CD with a grin and popped it into the console to import 'Give it Away' over the action. It’s a neat feature and an example of the level of interaction Harada hopes players will come to enjoy. “You can also put your own music and soundtracks in there,” Harada continues, with a glint in his eye, “Or as a parent, you can leave messages to your kids to tell them to stop playing games and do their homework instead. So that when they clear the final stage they get yelled at for playing the game.” A novel approach to selling your game to be sure, but it shows the sense of humour on offer and that Harada is prepared to embrace a variety of ideas to make the game as unique as possible.
 
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