I bought it last week...I know Slowpoke moment. Well, whatever! I'm still making the review now.
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Tekken 3D Prime Edition manages to get the basics right. The combat boasts the fluidity that the series has become known for, and the graphics are excellent. The fighting unfolds at a silky smooth clip regardless of whether or not you have 3D turned on. The fighter roster is also impressive, offering the full cast from Tekken 6. However, aside from the basics, Tekken 3D Prime feels pretty shallow, severely lacking in any modes outside of standard one-on-one fights. You won't find much in the way of unlockables here, a stark contrast to other games in the Tekken franchise. 

Tekken 3D Prime Edition really nails the fast-paced, fluid action of the series, and it's as well done here as it is on consoles. The 3DS iteration of the series does a great job of capturing the speed and intensity of Tekken 6, along with gameplay elements like Tetsu Power (which beefs up your character's strength somewhat after they've taken a beating). The characters feel like they have in the past, and the 3DS makes very little compromises with the series' formula. 

The 3DS's somewhat cramped button layout doesn't really lend itself to intense fighting gameplay, so the developers have opted to include a compromise by adding four buttons on the touchscreen for each character's more complex moves, similar to the system seen in other fighting games on the handheld. 

Tekken 3D Prime Edition boasts the full roster from Tekken 6.
Tekken 3D Prime Edition also features the fully stacked roster from Tekken 6, offering roughly 40 fighters in total. The one key difference is that Tekken 3D features the younger version of Heihachi Mishima (from Tekken Tag Tournament 2) in place of the more traditional older version of the character, as in Tekken 6. The cast list is varied, representing a mix of classic characters and newcomers, each one boasting a balanced fighting style. 

Unfortunately, when it comes to depth outside of the actual fighting, Tekken 3D Prime Edition comes up short. The modes are pretty much straightforward fighting modes that lack any real kind of story or even customizability elements. 

The game's Quick Battle mode is your standard 10-enemy arcade style mode leading up to the credit sequence, while Special Survival is an endurance mode where you have to fight in a series of one-round battles in order to gain new cards (more on them in a second). Aside from that, there's really not much here as far as depth is concerned. 

Tekken 3D's gameplay is smooth and fluid.
In lieu of being able to customize your character, you're instead given a card collection system. You'll earn cards and card points for completing the game's Special Survival and Quick Battle modes, which you can then turn around and trade with other players through the game's Streetpass function. There are several hundred cards that can be unlocked, each one showing a different static image from Tekken's past. The trading element of these cards adds a communal element to Tekken's standard fare of gameplay, but doesn't offer the same amount of depth that the currency and customization elements from other Tekken games. You can edit a few elements of your character, including your name and customize their outfit color, but other than that, the customization elements are basically not there. 

The game moves along at a smooth 60 frames per second clip, even when displaying in 3D, which is an impressive feat on the 3DS. The character models are well animated, and boast a nice amount of detail. Overall, this is one of the better looking games available on the platform and a fine showcase of its 3D capabilities. 

CONCLUSION: Tekken 3D Prime Edition definitely gets props for recreating the fast combat and fluidity of the series on a handheld. However, the lack of any real depth in the modes and lack of customization features for your fighters makes it tough to want to spend an extended amount of time with it.

My Ratings for Tekken 3D Prime Edition:
7.0:Presentation
The modes are pretty slim, and other than a 3D version of the Tekken: Blood Vengeance movie, you won't find many extras.
8.0:Graphics
Fast, fluid, and well animated, Tekken 3D looks great on the 3DS. The action unfolds at 60 frames per second even in 3D.
8.0:Sound
Plenty of voicework and some decent music.
8.5:Gameplay
The action is fast and frantic, matching the console games, but the lack of modes is problematic.
6.5:Lasting Appeal
Aside from straight brawling and a lackluster card-trading meta-game, you won't find much here to keep your attention.

OVERALL RATING: 7.6/10 (Good)

 


 
Really, thank you. I really appreciate it.Poop.
<3
 
Apparently someone is a fan of this website,so they made a video promoting it. Cool. I had no idea they made it.
 
Picture


I know they released it a in February, but I bought it today, so buzz off :P

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MadCatz brings us back with the Tournament Edition arcade Fightstick Pro Street Fighter X Tekken, a controller for PS3 that stands out for its robustness and design. The lever is very solid, and the arrangement of the 8 buttons reminds us of the classic arcade. It also offers the option of assigning a turbo button on a button.


Although it is decorated with images of Street Fighter X Tekken, the title which confronts characters from the Capcom franchises and Namco Bandai, you can use itfor any other fighting game. A luxury joystick with a price on his high: nothing less than $200.Pretty high price, but definitely worth it.

Overall rating: 9/10

 
When I first heard of Tekken was when I bought Tekken 3.The minute I started playing, I knew I was hooked. I loved everything about it. The story line, graphics and characters. I was just amazed.
When I heard of Tekken Tag, I was also amazed. I was like "Shut up and take my money!" And now that there's gonna be a Tekken Tag 2, I'm like "TAKE MY MONEY ALREADY!"
I'm not that big of a Street Fighter fan,but I have to admit mixing Tekken with it was awesome! Pretty good game.Read the review that's below if you want.


 



Street Fighter X Tekken debuted on the PlayStation 3 and Xbox 360 back in March, but Capcom's latest fighting extravaganza didn't make it to the PC until earlier this month. While it's a faithful translation of the core gameplay, the PC port lags behind its console brethren in networking performance, update patches and DLC availability.

For those unfamiliar with the game, Street Fighter X Tekken (pronounced Street Fighter Cross Tekken) takes some of the most popular characters from each fighting game universe and smashes them together for an ultimate fighting match-up. Because this is a Capcom-developed game, much of the fighting is Street Fighter inspired. With that said, there are still elements that are recognizably Tekken, such as the tag mechanic, four-button combos and how the life bars work. A Namco-developed Tekken X Street Fighter game with its roots firmly in the Tekken franchise is currently in the works, but we're not expecting to see anything substantial on that until well into next year.


Compared to prior games in the Street Fighter series, Street Fighter X Tekken stands out for its accessibility. Although the game engine is based on Super Street Fighter IV: Arcade Edition, the actual gameplay isn't nearly as technical as its predecessor. Moves have been simplified, timing windows are opened up and preset quick combos (triggered with a button press) all help ensure a low barrier to entry. Even the computer AI has been dumbed down, so new players making their way through arcade mode won't be frustrated.

Despite its focus on accessibility, Street Fighter X Tekken hasn't left advanced players out in the cold. There is still plenty of complexity layered in among the move sets, and those who take the time to master the intricacies will have a distinct advantage over everyone else. Skill is still king. Key to excelling is the aptly named Cross moves. Each of these is a standard move (identical across teams) that consumes part of the Cross Gauge.

The Cross Art is a two-character super combo that consumes a full Cross Gauge, but unleashes a devastating amount of damage if it connects. The action is automatic, so landing the first hit is crucial. Miss, and you're exposed. Cross Assault is similar, except both of your fighters are out at once, double-teaming your opponent. You control the action in assault, so make it count.

Cross Cancel is different from the other Cross moves, as it only uses a single character. Instead of calling your partner, the Cross Cancel is used to break an incoming attack chain and launch your opponent into the air. It requires solid timing, but if you can pull it off regularly, it'll quickly become a staple of your defense.


For those moments of desperation, there is Pandora. Available as an option once one of your characters falls below 25 percent health, it allows you to sacrifice the weakened teammate to greatly power up the other. The only catch is that once activated, you only have 10 seconds to win. Fail to obtain victory in this time, and it is an automatic loss. In most cases Pandora, isn't going to turn the tide, but in a close match, it's could determine a winner.

Players coming primarily from the Tekken series will appreciate the open-ended juggles available in Street Fighter X Tekken. All of the characters have a launcher move, as well as a launcher combo. Get a disabled opponent into the air, and with the right timing, you can keep him there while you unload.

Also of note is the gem system. Gems are a method of character customization that allows you to tweak your fighting style. Each gem offers a specific, limited time bonus once certain conditions are met. These bonuses can range from improved defense to an instant health boost. One set of gems will further simplify the control system, making special moves easier to perform. You can equip each fighter with up to three gems.

On the surface, the gems may sound like a gimmick, but once you start playing around with them, it's obvious that they are more than superficial. Two identical characters with different gem loadouts will play noticeably differently.


Visually, Street Fighter X Tekken is a treat. Characters and stages are both lavished with detail. Fighters are rendered in a colorful anime style, while backgrounds are loaded with fan service. Each of the 10 primary stages is packed with nods to the franchises. You'll see characters such as Blanka and E.Honda appearing in background graffiti as well as more esoteric references. These include the giant Servbot head in one level or the dinosaur in the Dino Crisis-inspired stage that air-boxes with gloves bearing what looks like an image of Tekken 3's Gon.

From a purely technical perspective, Street Fighter X Tekken improves on the Super Street Fighter IV: Arcade Edition engine by a noticeable amount. Running on the same hardware at the same settings, we saw a nine percent increase in frame rate over the prior game. Basically, if either version of Super Street Fighter IV runs well on your PC, you won't have any issues with Street Fighter X Tekken.

 


In a new gameplay video, Michelle, Ancient Ogre, Angel and Kunimitsu are shown strutting their stuff. The characters are free to those who pre-order the game, due out in September. After a short period of time they will then be made available for free to all players.

Last month Tekken designer Katsuhiro Harada confirmed to Eurogamer that TTT2 will not feature paid-for DLC locked onto the retail disc.

"Tekken's never really done that before and charged for it, however we did have an [unlock] system in Tekken one to five," he said.

"The character locks were like that - we never took money for it but the concept itself was there. I think really the players' opinions and the heated discussion is whether you charge for it or not."

It seems some fans didn't get the "free DLC characters" memo however. After the video was revealed Harada was attacked on Twitter by angry fans.

His response: "Just because it's DLC doesn't mean it's paid DLC. U GUYS ALWAYS JUMPING THE GUN THANK U SO MUCH."

In my opinion, it's fucking AWESOME that it's free.

 
I think it was genius to join these two awesome arcade-style games.I'm going to compare both of these games:
Tekken
1.Has flawless graphics(in my opinion)
2.Has unique characters.
3.Brilliant story line.
Street Fighter
1.Pretty good graphics.
2.Really different/unique characters.I really like that aboit SF,all of them are completely different.
3.Brilliant story line.

Well,as you can see, SF and Tekken are,in my opinion, equally great. Graphics,Story Line and Characters are the base of an awesome video game,like I always say.
Feel free to comment if you disagree/agree with me.
 
From the moment Leo was announced, in the earliest of Tekken 6's trailers, fans across the world have been debating Leo's gender. On sight it really is hard to tell, if not possible at all, no matter how many times pro male/female debtors try to convince us. This is why I am eliminating this factor all together, as one person's "male-Leo" is another person's "female-leo" in their eyes.

The way I'm going to put forward my theory, is going to be solely on what Namco have given us, so I'm discounting any theories put by fans which include; Leo attempting to hide her/his true gender by dressing up like the opposite sex. The only thing we know official, story wise, is that Leo had a parent killed by Kazuya and that Leo is out to get revenge on him. Having put that out the way, I am now going to try to convince you , why I believe that Leo is male.
I have personally come to the conclusion by these following "clues", that I found out in the research....

1. Heihachi Mishima to Leo: "You lack proper manners boy "
In Scenario Campaign Heihachi Mishima refers to Leo; as a "boy" , if you do not believe me then feel free to pick heihachi yourself and fight the Leo boss in Scenario Campaign.

2. Anna Williams to Leo: "I'd love to help a cute boy like you"
This is the second time; we have another Tekken character refers to Leo as a boy. Again if you do not believe me, then feel free to play as leo in scenario campaign and fight Anna Williams, as boss.

3. Voice Actor: Is female BUT voices Ash Ketchum from Pokemon !

Ok so the argument could be that Leo's voice actor being female (Veronica Taylor), proves that Leo is female too...right ? Maybe, but if you look at the character of Leo, you will notice that Namco, keep reminding us how young this guy really is. We have Heihachi Mishima referring to him as a "child" we have Anna Williams calling him "cute", namco certainly do be little Leo every so often.
Now if you look at the majority of the young males/boys in anime and cartoon, you will find out that they are indeed voiced by females and not males. A classic example would be Bart Simpson from the Simpsons. The voice actor for Leo has already voiced a young male before, in the popular 90's cartoon; pokemon, and so Namco may have found her as the perfect person to voice another young male; Leo.
In my opinion,it doesn't matter if the voice actor is female or male. Well,most of the time, if the character is male and the voice actor is female, it probably means that the character is young.
4. Tekken Trend Games
Males out number Females in the Newcomers department
(A side from Tekken Tag, Tekken 2,3,4,5 have had more male new comers than female.)
Tekken 2:
Females = 2  Angle, Jun Kazama
Males = 6 Jack 2, Lei, Bruce, Baek, Roger, Alex

Tekken 3:
Females = 3 Ling Xiaoyu, Panda, Julia
Males = 7 Jin, Eddy, Hwoarang, Forrest Law, Bryan Fury , Ogre, True Ogre, I have excluded King II, Tiger, Kuma II for arguments sake

Tekken 4:
Female: = 1 Christie
Male: = 2 Steve Fox, Marduk

Tekken 5
Female = 1 Asuka
Male = 2 Feng Wei, raven have again excluded Jinpachi

So you see namco have always had the trend of more males than female new comers. If we count up the female and male playable new comers, excluding Leo, we would have 2 female Alisa and Zafina and 3 male Lars, Miguel and Bob. However if you added Leo to the female list, then female new comers would be equal to male. But if I were a betting man I would certainly see the odds of having 4:2 males as a more realistic ratio, due to the gender historic trends.

5. Secret Male/Female Poses: Leo Doesn't slap but headbutts, while Wang doesn't think much!

If Wang fights a female, occasionally he would have a special intro pose saying: "you're hot..."
This has so far been addressed to every singly female in the game, and it has never been reported that it was addressed to Leo before.
Secondly everyone by now must be aware of the secret slap retaliation females would respond to after being slapped by Anna Williams. If you pick Anna Williams , and if you slap a female opponent ( back + 2, 2) as long as the other female is cpu controlled and the fight does not take place in practice you will find any female fighter respond in Anna Williams slap in the exact same way. This again excludes Leo had she been a female.

EDIT

I've just now been informed of a male only secret taunt, which Leo also does. If you select Heihachi and you headbutt a male ( forward 1+2 ) the male opponenet would reply with the same headbutt. (Go to 2:30) in the video below.

Leo does the male only taunt, and ignores the female only taunt.
6. Minor Observation:

- Leo was in the male category in the official art book

- Leo was referred to as "his" on namco's official website, but then again the very website claimed Asuka and Jin were brother and sister XD

- No sauciness , Tekken as a series has been getting saucier and saucier...not quite DOA material but getting there.

- No female tantrum when Leo loses, I have seen every female so far, except zafina I confess, do the unique female tantrum after she loses the first round. Leo does not do it either.

Conclusion

I know I'm going to get a lot of hate for this, but I'm sorry I'm just going by what Namco has given us. Apart from the voice actor argument, every bit of proof I put forward, was namco's official work or word. The only argument left for Leo being female, is that Harada allegedly referred to him as a she in 2007. Other than that, until Tekken 7 comes out, Leo is a male in my eyes.
 
This page is pretty much the page were I post my opinion on Tekken News,characters and other stuff. 
What's the difference between this page and the News page?
Well, in the News page I post NEWS obviously,and in this page I post my OPINION about Tekken stuff.Plus, in this page YOU can post your opinion too! :D 

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