Tekken Tag Tournament 2 received the patch 1.03 update this week for both consoles in most regions. Harada confirmed on Twitter that all regions have now been updated and are able to download the patch upon launching the game.

This fixes a few glitches, removes "all" from the Saudi Arabia stage and has a ton of online improvements.
Changed “RANK MATCH” search conditions:
• Removed “Rank ±5 only”, added “Rank ±2 only”
• • By selecting “Rank ±3 preferred”, “Rank ±2 only”, or “Rank ±3 only”, it’s now easier to be matched with players near your rank.
• When setting a win limit in “PLAYER MATCH”, the player who reaches the win limit is now moved to the end of the match queue.
• When entering the WORLD ARENA lobby, the period for the next TOURNAMENT is displayed. (Not displayed during an active TOURNAMENT period)
• When requesting a free battle in WORLD ARENA, and when finding an opponent in RANDOM MATCH ZONE, a distinct alert noise sounds.
• When downloading replay data from TEKKEN CHANNEL and LEADERBOARDS, the download number is now displayed.

Changed the following in-game content:
• Adjusted Alisa and JACK-6 tag throw throw escape.
• Adjusted the behavior of Alisa’s “Hertz Blade Aegis” when used in an juggle combo.
• Changed the wall hit damage for P.JACK’s item move “Claw Crane” (u+1+4).
• Changed the behavior of Sebastian’s Stone Garden (d/b+4, b+1) when used during a Tag Assault.
• The use of "Allah" in the Saudi Arabia stage has presumably been removed.

 
Namco Bandai has released a new update for its flagship fighter Tekken Tag Tournament 2.

The update includes three new brawlers, namely Slim Bob, Miharu Hirano and Sebastian, plus four new stages in the shape of Chile, Poland, Saudi Arabia and Russia.

Tekken series boss Katsuhiro Harada previously commented on his dislike for offering new characters and related bonus content as paid DLC, and pleasingly he has kept his promise by offering the update completely free of charge.

This is in strike contrast to Capcom’s Street Fighter franchise, which has been supported by a wealth of paid DLC over the past couple of years.

Tekken Tag 2 features the most extensive fighter roster in the beat-‘em-up’s lengthy history, with over 50 characters up for grabs in the console version. In addition, the scrapper also includes new Tag-based techniques, such as the ability to attack an opponent simultaneously with your partner. .

 
Namco’s Tekken series is making the leap to the Wii U. The fighting game favourite is one of the first big games slotted for the console. But does it pack enough punch on the Wii U?

To cater to Wii U players, Nintendo and Namco have tailed the Wii U edition with loads of platform specific goodies, such as clothing and Nintendo music.

New to the Tekken series and only on the Wii U is the “Mushroom Battle” mode, in which players can gobble up various mushrooms as power-ups: the Red Mushroom makes you grow one size larger, the Yellow Mushroom makes you grow to “mega size”, and the Purple Mushroom shrinks you.

The Mushroom Battle opens up new gameplay dynamics. According to Tekken producer Katsuhiro Harada, the mode isn’t balanced any differently if you don’t use the mushrooms; however, if you do use them, it opens up a new style of play.

The Mushroom Battle mode is a new spin on Tekken. When you grow larger, it makes high kicks often meaningless against smaller players. It looks, and perhaps sounds, gimmicky. It’s not, as it was surprisingly enjoyable to play, mixing up elements of strategy, technique, and just dumb luck.

In a roundtable discussion, Harada said that the mode wasn’t originally inspired by Nintendo. While developing Tekken Tag 2, developers were messing around with a slider, making some characters smaller and other characters huge. They thought it was interesting, but it wasn’t until they started working on the Wii U version that the idea hit to use the mechanic with Mario’s iconic mushrooms.

Whether or not there’s an online version of the Mushroom Battle is still TBA. Harada stressed that the game’s online would be comparable to the Xbox 360 and PS3 regarding lag or the lack thereof.

While demoing Tekken Tag Tournament 2 for the Wii U, Harada used the Wii U GamePad, saying that he found it comfortable. During my hands on, I used both the Wii U GamePad and the Pro Controller, preferring the Wii U GamePad — even though, the thing is very, very wide. There are shortcuts for attacks on the Wii U GamePad, and use them in succession to unleash combos. These shortcuts are aimed at players new to Tekken.

During my hands on, the Pro Controller didn’t feel very responsive; it’s too light; what’s more, the buttons are mushy. The controls didn’t feel tight, and that felt more like a hardware issue. Harada, however, said they are in talks to bring a fight stick out for the game, which should please hardcore fighting game fans. Namco’s hoping that the Tekken Tag 2 on the Wii U will, too.
 
Tekken Tag Tournament 2: Wii U Edition will be available on 30th November in the UK, developer Namco has confirmed. That's Wii U release day.

Three other Namco games will also make Nintendo's big launch, including Japanese blaster Tank! Tank! Tank! and cartoon tie-in Ben 10: Omniverse.

Then there's colon-challenged mini-game compilation Family Party: 30 Great Games: Obstacle Arcade.

The four supplement the seven retail titles Nintendo previously announced for the Wii U launch: Call of Duty: Black Ops 2, FIFA 13, Mass Effect 3: Special Edition, New Super Mario Bros. U, Nintendo Land, Rayman Legends and ZombiU.

Downloadable titles Trine 2: Director's Cut, Toki Tori 2 and Nano Assault Neo will also be available.

Namco recently revealed that you'll be able to dress as Mario and Zelda in Tekken Tag Tournament for Wii U.
 
Tekken Tag Tournament 2 is filled with more. More characters. More in-match participants. More button smashing.

More lunacy.

The sequel to 1999’s Tekken Tag Tournament is a noncanonical sidestep in the constant battle that is Namco Bandai’s bare-knuckle 3D fighting franchise. So this 55-combatant (not including downloadable entrants), storyline-cracking free-for-all is technically nothing but an illusive blip on an already convoluted Tekken timeline — and a figment of chief producer Katsuhiro Harada’s already insane imagination.

But after stuffing myself with repeated trips to this buffet of brawls, I’m left wondering if Namco’s more friendly approach is the best direction for the series.



WHAT YOU’LL LIKE



Become the ultimate Don Armor King

In TT2’s fantasy world, you can put on the dream fights you’ve always wanted to see. You have a ridiculously dense (and in some cases, just plain ridiculous) roster of ruffians to rumble with, either solo or in tag teams. The franchise’s warring Mishima and Kazama clans are at your disposal, along with pretty much every other mainstay from Tekkens No. 1 through 6.

Gameplay is as tight as Nina Williams’ outfit

Tekken’s responsive and fast-paced controls are in full effect here. Fights are as frantic and fun as you would expect. The core mechanics introduced in the last Tekken release are back with a tag-team focused twist. Destructible, multitiered environments return, as well, making combat especially dynamic and dangerous.

Fight Lab is a useful, albeit bizarre new addition

Series newcomers and veterans alike can benefit from the Fight Lab. The all-new mode is a glorified tutorial, complete with a wacky storyline featuring Violet, the millionaire philanderer alter ego of playable pugilist Lee Chaolan. As you progress through the Lab’s brief campaign, you’ll help Violet program his prototype Combot. Each chapter highlights a specific gameplay mechanic, culminating with a boss battle.

By the end of the experience, you’ll have worked on offensive and defensive basics while learning essential tag-team techniques. And you’ll probably have scratched your head a few times at the completely random narrative interludes. As a bonus, you’ll be able to program the Combot for customized training sessions.

Flying sumo wrestlers are surprisingly charming
The King of Iron Fist Tournament has always had its quirky undertones, and the latest edition is no exception. After all, you can pair a boxing-glove wearing velociraptor with a living, breathing block of wood. And the goofiness doesn’t stop there. The aforementioned Fight Lab mode includes challenges that involve avoiding scud-missile-like flying clones of sumo wrestler Ganryu and defeating a giant, loincloth-wearing version of kung-fu fighter Feng Wei.

You’ll even see a few silly and not-so-subtle tributes to a certain 2D fighting series that I’ll refrain from naming. All of these lighthearted touches are quintessentially Tekken, and I’m glad to see the developers having so much fun with their work.

And who doesn’t love getting to fight in Santa’s Village?



WHAT YOU WON’T LIKE



New challengers might have trouble getting ready for their next battle
TTT 2 is for the hardcore Tekken fan. I’m talking about a person who’s debated the superiority of Japanese-style arcade sticks and scoured message boards for animation frame data to gain an edge. If you don’t have an opinion on such matters, then you might never end up playing Tekken Tag 2 at a high level because it requires that much dedication to master.


In traditional Tekken releases, you fight in a straightforward, 1-on-1 matchup. For most players, that’s hard enough. TTT 2 throws in the tagging mechanic, which adds an additional layer of complexity to the proceedings. Each fighter has specific launcher moves and bound hits that help extend combos and initiate tag-team focused salvos, which means a whole new set of timing-based maneuvers to memorize.

While most fighting-game fans love this type of depth, it leads to a somewhat steep learning curve for less experienced contenders.


You’ve probably played through most of this before
The sheer number of online and offline fighting modes — along with the brand new World Tekken Federation community-centered website — might seem intimidating at first, but after some hands-on experience, most of the options prove to be pedestrian and somewhat shallow endeavors. And many of them are familiar to fighting-game fanatics like the typical arcade and ghost battles, ranked and non-ranked online fights, time trials, and so forth.

Surprisingly enjoyable pursuits like the beat-em-up inspired Tekken Force are absent here, replaced with the less developed Fight Lab. And, unlike in previous years, you won’t find offbeat time killers like Tekken Bowling.


CONCLUSION

While Namco Bandai went out of its way to pack Tekken Tag Tournament 2 with an impressive number of characters and features, I came away from the game with a somewhat indifferent feeling. This is the Tekken I fell in love with, the Tekken that conditioned my thumbs as a teenager, and the Tekken that continues to put a smile on my face. But this is also the same Tekken I’ve played over and over again, even with the tag wrinkle taken into consideration.

I just feel the experience needs reinvention. And I’m not talking about more exclusive Snoop Dogg (or Snoop Lion) tracks and swimsuit costume packs.

Tekken doesn’t need more stuff. It needs more focus. Like the archetypical weathered warrior, the franchise needs to look within to find inspiration.

Score: 78/100 C
Good

 
It's been 10 years since the original Tekken Tag Tournament first saw the light of day, but the game has retained a cult following amongst fighting game fans. Namco Bandai now had a follow-up ready, with Tekken Tag Tournament 2 bringing the tag mechanics of the first game to the current generation of consoles. They also have some new tricks to roll out, namely in the form of some new online features.

Tekken Tag Tournament was mostly known for throwing the Tekken storyline out the window and the sequel is no different. This allows for the game to use the full roster of Tekken fighters. Players can welcome back characters like Prototype Jack (Tekken 2), Michelle Chang (Tekken 3), and Alex (everyone's favorite dinosaur with boxing gloves from Tekken 2) to join series favorites Heihachi, Kazuya, and Jin. Overall, the roster will launch with over 50 fighters.


Tekken Tag Tournament 2
The tag mechanics in TTT2 work the same way as their predecessor. Players select two fighters or two friends can play co-op with each selecting one fighter. Rounds end when one character is defeated with games typically played in a best-of-five format. While tagging out can be done at any time, skilled players will be able to use tags to perform double-team maneuvers and combos. I went into this preview as a Tekken novice, so I wasn't sure I'd see everything I was looking to see. Fortunately (or unfortunately, depending on your perspective), I was playing against former tournament fighter Rich "Filthy Rich" Bantegui (sitting in via teleconference), who was more than happy to take me through a tour of the hard-hitting combos TTT2 had to offer.

Bantegui's team of King and Armor King started things off against my pitiful duo of Kazuya and Yoshimitsu. Bantegui tossed me around with Tekken's normal array of throws, juggles, and breaks. The show really began when he showed off combos that included Armor King tossing me over into a King powerbomb and a double DDT from the Kings. I also found myself getting juggled repeatedly between the two partners, as Bantegui demonstrated the ways that Tekken fighters can use the tag system to complete multi-hit combos.

TTT2 will contain unprecedented online features. Online play itself utilizes the net code from Soul Calibur 5. The preview build I tried out was connected through a Verizon MiFi hotspot and still proved to be a lag-free experience. In terms of supplemental content, every single online match will be recorded with players able to watch replays of their matches at any time through the Tekken Channel. Replays will prove informative, as well as entertaining. These replays will display details of how much damage certain combos dealt out and when certain counters were used. Players can either choose to study these replays for future reference or save particularly entertaining ones to re-watch later.

So did I learn anything else from my crushing defeat at the hands of Filthy Rich? With the new World Tekken Federation service, I can say that I did. Almost immediately after my humiliating loss, I was taken on a tour of the website that would house the WTF. The stats from my previous battle were already uploaded in full detail. I could then study Filthy Rich's profile to see his favorite teams, his number of throws used versus throws broken, moves and counters used, and other details that would help me better prepare for a rematch. Data from both the Xbox 360 and PS3 versions will be saved to the WTF and players can view the stats from each console version at any time. Players can also customize their WTF profiles to include dual-layered team emblems that will show up in the game. The WTF will launch alongside TTT2 as a free service.

Tekken Tag Tournament 2 looks to retain everything that made the original so much fun while also including new online components that promise to innovate for both casual and tournament play. The battle begins September 11 on Xbox 360 and PlayStation 3.
 
Picture
Mad Catz controller
Namco Bandai Games have revealed the first images for the upcoming Tekken Tag Tournament 2 Arcade FightStick Tournament Edition S+ from Mad Catz.

Not to be confused with Hori’s Tekken Tag Tournament 2 Arcade Stick, the Tekken Tag Tournament 2 Arcade FightStick Tournament Edition S+ is made by Mad Catz. The product will feature a "Femme Fatale" Art Panel, featuring the various female characters in the fighting game.

The Tekken Tag Tournament 2 Arcade FightStick Tournament Edition S+ will be released for the Playstation 3 and Xbox 360 systems in North America later this year. Namco Bandai Games will be launching Tekken Tag Tournament 2 for the Playstation 3 and Xbox 360 platforms on September 11th as well as the Nintendo Wii U sometime after.
Picture
Controller with ttt2 skin
Picture
TTT2's girls skin
 
Mad Catz this morning announced that they are teaming up with Namco Bandai once again, this time to produce an officially licensed Tekken Tag Tournament 2 Arcade Fightstick. Sure, by itself, that’s not a bad announcement.

The real exciting part though is that Mad Catz has confirmed that they will be bringing the TTT2 Arcade Fightstick to the Wii U along with the PS3 and Xbox 360. So, as of now, this will be the first Wii U fight stick announced for the console.

A release date or pricing has yet to be revealed.

Read on for the announcement.

"Mad Catz Interactive, Inc. announced today its agreement with Namco Bandai Games Inc, to produce the Tekken Tag Tournament 2 Arcade FightStick, a Tournament Edition fighting game controller for use with the upcoming Tekken Tag Tournament 2 videogame.


The agreement gives Mad Catz worldwide rights to ship products for the Xbox 360 video game and entertainment system from Microsoft, the PlayStation 3 computer entertainment system from Sony and the forthcoming Wii U console from Nintendo."

 
Excellent news for that one guy making a Street Fighter X Tekken stop-motion animation film based on the one fanfic he wrote, as well as regular people with cubicles that need decorating: Namco Bandai will be releasing two new series of SFxT Minimates figures, with the first wave arriving in November.

Regardless of which wave they're in, characters come in fixed packs of two: Ken vs. Steve, Cammy vs. Nina, Poison vs. Lili and Sagat vs. King (above) make up November's offering. Wave two, said to release sometime in February, pits Chun-Li vs. Hwoarang, Abel vs. Kazuya, Ryu vs. Yoshimitsu and Rufus vs. Julia, all of whom can be seen after the break. No word on pricing, but we do know that some pairs will be more rare than others.

UA-32354763-1